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GTA Businesses

Every GTA Online business, what it costs, and what it earns.

Nightclub

The Nightclub is a GTA Online business that generates passive income through five acquired businesses and allows solo players to earn millions with minimal active work.

Cost: Approximately $1,080,000 - $1,705,000 (base) plus upgradesUp to $1.5M+ per sale with all businesses and max storage (check in-game for current rates)

Bunker

The Bunker is a GTA Online business that produces and sells weapons and research items, ideal for solo players to generate passive income.

Cost: Approx. $1.2M - $2.4MFull bunker sale (local): up to $1.05M; remote: up to $1.575M (before bonuses)

Acid Lab

The Acid Lab is a mobile drug manufacturing business in GTA Online, introduced with the Los Santos Drug Wars update, allowing solo players to produce and sell acid for profit.

Cost: Initial: $750,000 (if bought); Upgrade: $250,000Varies; check in-game for current rates

Cocaine Lockup

The Cocaine Lockup is a GTA Online MC Business that produces cocaine for sale, offering high profit potential but requiring significant investment and management.

Cost: Varies; cheapest location around $200,000, upgrades additional (check in-game)Up to $504,000 per full sale with high demand bonus (check in-game)

Meth Lab

The Meth Lab is a GTA Online MC business that produces methamphetamine for sale, offering moderate passive income when fully upgraded.

Cost: Varies by location, typically $910,000 - $1,875,000Up to ~$200,000 per full sale (base, no bonus)

Weed Farm

The Weed Farm is a Motorcycle Club business in GTA Online that produces and sells marijuana for passive income.

Cost: Approx. $1,200,000 - $1,800,000Approx. $250,000 - $300,000 per full sale (varies)

Counterfeit Cash Factory

The Counterfeit Cash Factory is a GTA Online business that produces counterfeit cash for sale, part of the Biker businesses introduced in the Bikers update.

Cost: $975,000 - $1,455,000 (base, varies by location)$147,000 - $294,000 per full product bar (varies by sale location)

Document Forgery Office

The Document Forgery Office is a GTA Online business that produces counterfeit documents for passive income, often considered the least profitable MC business.

Cost: Approx $250,000 - $350,000 (plus upgrades)Varies; check in-game for current sale prices

CEO Office

A CEO Office is a central hub for running Special Cargo, Vehicle Cargo, and other CEO businesses in GTA Online.

Cost: Starts at $1,000,000Varies; up to $20,000/day passive, millions from cargo sales

Special Cargo Warehouse

Special Cargo Warehouses are properties in GTA Online used by CEOs to store and sell crates of illicit goods for profit.

Cost: Warehouse: $250,000 - $3,040,000 (depending on size and location)Up to $2,220,000 for a full large warehouse (before bonuses)

Vehicle Warehouse

A Vehicle Warehouse is a GTA Online business used to store stolen cars for the Vehicle Cargo smuggling operation, allowing players to sell high-end vehicles for profit.

Cost: Approximately $1.5M - $3.5M (check in-game)Up to $100k per top-range sale (before high-demand bonus)

Hangar

The Hangar is a GTA Online business property used for storing, customizing, and exporting aircraft, as well as running air-freight cargo smuggling missions from Smuggler's Run.

Cost: $1,200,000 - $3,850,000Varies by crate type and quantity; check in-game for current rates.

MC Clubhouse

The MC Clubhouse is a property in GTA Online that serves as the headquarters for a Motorcycle Club and enables access to various MC businesses.

Cost: Approx. $200,000 - $495,000Varies by business and upgrades; check in-game

Arcade

The Arcade is a GTA Online business property that serves as the planning hub for the Diamond Casino Heist, allowing players to scope the casino, set up missions, and launch the heist.

Cost: $1,235,000 - $2,530,000Up to $2,000,000+ (heist finale, varies by target and difficulty)

Agency

The Agency is a business property in GTA Online that allows players to run security contracts, payphone hits, and the Dr. Dre VIP contract for high payouts.

Cost: $2,010,000 - $2,830,000Up to $20,000/48min safe income + $85,000 per payphone hit + $1,000,000 Dr. Dre finale

Auto Shop

The Auto Shop is a business property in GTA Online, introduced with the Los Santos Tuners update, allowing players to run a custom car shop and participate in vehicle-related missions.

Cost: $1,670,000 - $2,760,000 (base price)Varies per contract; check in-game for current rates

Salvage Yard

The Salvage Yard is a GTA Online business introduced in the Chop Shop update that allows players to steal and salvage vehicles for passive income.

Cost: ~$2,000,000-$2,500,000~$24,000/day passive + $200k-$400k per robbery

Best GTA Online Business Per Hour

If you want the best consistent money per hour from a business loop, CEO Special Cargo edges it at roughly 250k-400k per hour solo when run efficiently, while Nightclub is the top passive at about 50k-90k per hour once fully set up.

Cost: Special Cargo: ~3.5m-8m to start strong (1-2 large warehouses plus CEO office). Nightclub: ~2m-5m including upgrades and technicians, plus ownership of feeder businesses. Bunker: ~3m-4.5m for a good location with upgrades. Acid Lab: typically ~1.5m-2.0m all-in after unlocking. Vehicle Cargo: ~2.5m-4m for Vehicle Warehouse plus office.Per-hour ranges to expect solo: Special Cargo 250k-400k, Nightclub 50k-90k passive, Bunker 60k-80k net passive, Acid Lab up to 200k-300k active bursts, Vehicle Cargo 250k-350k with clean runs. Weekly bonuses can move these.

Cocaine Lockup vs Bunker: Best ROI

Bunker beats Cocaine Lockup for solo ROI, averaging about 90k-130k net per hour vs Cocaine's 60k-90k, so Bunker first is the best buy for most solo grinders.

Cost: Bunker: 1.165m-4.07m base plus about 1.75m Equipment and 598.5k Staff upgrades (Security ~351k optional). Cocaine Lockup: ~975k-1.85m base plus ~935k Equipment, ~273k Staff, ~331k Security. Prices can rotate with discounts; confirm in-game.Typical non-event net per hour: Bunker ~90k-130k; Cocaine ~60k-90k when buying supplies. Event weeks can push effective hourly much higher; always check the sell screen multipliers.

Best Passive Income Business in GTA Online

The Nightclub Warehouse is the best passive income business in GTA Online in 2026, averaging roughly 40k-70k GTA$ per real hour when fully set up, with occasional event weeks pushing higher.

Cost: Nightclub 1.0m-1.7m GTA$ base depending on location. Upgrades roughly 2.3m-2.7m GTA$ total. Each technician hire adds cost. Feeder businesses: Bunker 1.2m-2.4m+, MC sites vary widely (often 1.0m-1.8m+ each) plus their upgrades. Expect 8m-15m+ GTA$ to fully build the ecosystem.Fully set Nightclub Warehouse commonly yields 40k-70k GTA$ per real hour passively, plus Nightclub safe up to about 50k GTA$ per in-game day. Layering Bunker and Acid Lab can raise your combined passive-semi-passive take to roughly 150k-250k GTA$ per hour outside of bonus weeks.

Is the Nightclub Worth It in GTA Online?

Verdict: Yes, the Nightclub is worth it in 2026 if you already own feeder businesses, averaging about $60k-$110k per real hour combined (Warehouse + Safe) once upgraded.

Cost: Nightclub property about $1.1m-$1.7m; Equipment ~$1.4m; Staff ~$475k; Security ~$695k; extra Storage and Technicians bring a typical total to ~$4m-$6m before feeder businesses.Warehouse roughly $40k-$80k per real hour plus Safe $10k-$50k per in-game day at max popularity; individual sales range about $200k-$1.8m based on stock.

Is the Bunker Worth It in GTA Online?

Yes - the Bunker is still worth it in 2026 as a top passive earner, averaging about $80k-$110k per hour upgraded if you buy supplies and sell smart.

Cost: Bunker: ~$1.2m-$2.4m base. Upgrades: Equipment ~1.1m-1.7m, Staff ~600k, Security ~350k. Supplies: ~$75k per bar (about five bars to fill).Typical far-sell run from partial stock (1-vehicle) yields roughly $200k-$500k; full upgraded far sell is commonly cited around $1.5m; per hour averages about $80k-$110k over time.

Is the Acid Lab Worth It in GTA Online?

Yes - the Acid Lab is one of the best solo-friendly passives in GTA Online, typically netting about $80k-$120k per hour after supplies with the upgrade, breaking even in roughly 8-14 hours of play.

Cost: About $750,000 to install after First Dose (verify in-game) + $250,000 Equipment Upgrade + ~$60,000 per supply buyTypically $80k-$120k net per hour upgraded and buying supplies; full sells often $200k-$250k gross, subject to weekly tunables

Best First Business to Buy in GTA Online

Buy the Acid Lab first for the best solo-friendly start in GTA Online, with a realistic 110k-180k per hour and one-vehicle sales.

Cost: Acid Lab: 0-1.0M total depending on First Dose discount and 250k equipment upgrade. Agency: about 2.0M-2.8M base plus useful upgrades. CEO Office + Vehicle Warehouse: roughly 2.5M-4.0M combined. Nightclub: 1.0M-1.7M base plus 1.0M-2.0M in upgrades. MC Coke: 1.0M-1.7M base plus about 1.3M in upgrades. Prices can vary with discounts and updates.Acid Lab full sale commonly 300k-350k locally after upgrade in roughly 2.0-3.0 real hours, or about 110k-180k per hour. Agency active grind 200k-400k per hour with good routing. Vehicle Cargo 300k-450k per hour ideal. Nightclub 30k-70k per hour early, scaling to 150k+ with feeders. Values shift with tunables and event weeks; check in-game.