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Cocaine Lockup vs Bunker: Best ROI

Bunker beats Cocaine Lockup for solo ROI, averaging about 90k-130k net per hour vs Cocaine's 60k-90k, so Bunker first is the best buy for most solo grinders.

Key facts

CostBunker: 1.165m-4.07m base plus about 1.75m Equipment and 598.5k Staff upgrades (Security ~351k optional). Cocaine Lockup: ~975k-1.85m base plus ~935k Equipment, ~273k Staff, ~331k Security. Prices can rotate with discounts; confirm in-game.
EarningsTypical non-event net per hour: Bunker ~90k-130k; Cocaine ~60k-90k when buying supplies. Event weeks can push effective hourly much higher; always check the sell screen multipliers.
Top pick for solo ROIBunker over Cocaine Lockup
Estimated net per hour - BunkerAbout 90k-130k when buying supplies (check current in-game prices)
Estimated net per hour - CocaineAbout 60k-90k when buying supplies (varies with updates and bonuses)
All-in startup - BunkerRoughly 3.5m-6.2m including Equipment and Staff upgrades
All-in startup - CocaineRoughly 2.3m-3.7m including Equipment and Staff upgrades
Solo break-even timeBunker about 30-55 hours; Cocaine about 35-65 hours of active production
Solo sell riskBunker has more single-vehicle opportunities; Coke more likely to spawn multi-van deliveries
Best resupply methodBuy supplies for both; stealing tanks ROI unless you enjoy the missions

If you are choosing one business to maximize solo income and long-term ROI, pick the Bunker first, then add a Cocaine Lockup after. Across recent title updates, Bunker manufacturing has consistently edged out MC coke on net profit per hour for solo play, with less delivery pain and steadier uptime. Exact numbers move with patches and weekly bonuses, so always check your in-game sell screens, but in normal weeks the Bunker averages roughly 90k-130k per hour net when you buy supplies, while a fully upgraded Cocaine Lockup lands closer to 60k-90k per hour.

Ranked for solo ROI and quality of life: 1) Bunker - highest baseline hourly, fewer raid headaches, and sell missions that are far more solo-friendly when you time partial sales. 2) Cocaine Lockup - still the best MC business and a strong second purchase, but its multi-vehicle Post Op style sells can crater your solo efficiency unless you micro-manage stock levels or bring friends.

Startup cost matters. A solid Bunker setup with Equipment and Staff upgrades typically runs about 3.5m-6.2m all-in depending on location and discounts. A Cocaine Lockup with the same upgrade set is usually 2.3m-3.7m all-in. Despite the higher entry price, the Bunker's better hourly and smoother solo sells pay back the investment in fewer real play hours. Expect break-even in roughly 30-55 active production hours for a well-run Bunker versus 35-65 hours for Coke, assuming you buy supplies and sell at base rates. Title updates and weekly events can shift these ranges, so confirm current figures in-game.

Operationally, both shine when you buy supplies, let them passively convert, and sell in safe solo chunks that guarantee a single delivery vehicle. For the Bunker, that typically means selling before you hit the higher multi-vehicle thresholds; for Coke, avoid letting product climb to the levels that spawn multiple vans. If a 1.5x or 2x event hits either business, push big sells then, and keep stock low outside bonus windows to minimize raid risk and awkward multi-vehicle missions.

Bottom line: the Bunker is the best first purchase for a solo earner who wants reliable money per real-life hour with minimal delivery frustration. Add a Cocaine Lockup next to stack passive income. If you routinely play with at least one helper, Coke climbs closer in ROI, but Bunker still wins on stability and sell-mission sanity.

Tips

  • Buy supplies, do other money activities while product builds, then sell in one session. This beats stealing supplies for pure ROI.
  • Time partial sells to force 1 delivery vehicle. Sell before stock crosses multi-vehicle thresholds, especially for Cocaine.
  • Prioritize Equipment and Staff upgrades first. Security is optional for ROI but reduces raid stress if you keep higher stock.
  • Use Invite Only sessions for sells to avoid griefers. Solo public lobbies are not required post-2022 changes.
  • If a weekly 1.5x or 2x hits either business, hoard stock and sell during the bonus. Outside bonuses, keep stock modest to cut raid chances.
  • Place your Bunker near Los Santos if you favor city deliveries, or near Sandy if you prefer county routes. Shorter routes save real time.
  • Pair the Bunker and Coke with Nightclub warehouse technicians for extra passive income while you wait on production.

FAQ

Which should I buy first as a solo player, Bunker or Cocaine?
Bunker first. It returns more net per hour on average and has easier solo sells. Add a Cocaine Lockup second to stack passive income.
Is it worth stealing supplies for better ROI?
Usually no. Buying supplies and using your time for other high-earn activities beats stealing for pure money per real-life hour. Steal only if you enjoy the missions or are cash strapped early on.
How do I avoid multi-vehicle sell missions when solo?
Sell in smaller chunks. For both businesses, do not let stock climb into higher brackets that spawn multiple vehicles. Watch the product bar and sell as soon as the in-game screen warns about additional vehicles.
Do title updates change these numbers?
Yes. Rockstar has adjusted passive payouts and sell bonuses before, and weekly events often add multipliers. Always check your current in-game sell price and bonus text before planning big sales.

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