The Pistol Mk II is the Weapon Workshop upgrade of the basic Pistol, added in the Gunrunning update. The conversion raises damage per shot from 26 to 32 at the same fire rate and unlocks Mk II ammo types: tracer, incendiary, hollow point, and full metal jacket rounds. It is the entry point of the Mk II line, and also the least impactful upgrade in it.
The costs, as of July 2026: the base Pistol is $2,500 at Ammu-Nation and the Mk II conversion is $73,750 at any Weapon Workshop, so you are at $76,250 before attachments. A practical full build adds the hollow point magazine ($39,650, Bunker research required), the suppressor ($28,750), and the compensator ($21,250, research required), which lands the total at roughly $166,000. The extended clip is only $15,250 if you want 16 rounds of standard ammo.
Is it worth it? For most players, no. The Pistol Mk II has average damage per second for a semi-automatic pistol, and the AP Pistol remains the better sidearm slot because it is fully automatic and usable in vehicles with a huge effective output. The Pistol Mk II is a style purchase, not a power purchase.
If you do buy it, the loadout that makes sense is hollow point rounds plus the suppressor: hollow points raise damage against unarmored targets, which cancels the suppressor damage penalty, giving you a quiet pistol that still one-taps most NPCs to the head. Skip the mounted scope; the zoom gain is marginal on a sidearm.
For money making it changes nothing. No heist or contact mission gets meaningfully faster because of a pistol. Put the $166,000 toward the Heavy Sniper Mk II or Combat MG Mk II conversion instead; those actually speed up Cayo Perico prep and bunker defense.


